Kill! Kill! Kill!
by Derek Carroll
derek@mcs.net
mantis on #marathon

   Kill! Kill! Kill! is a Marathon map, intended for larger games, 4-8 players.  There's enough nooks, crannies, sniper ledges, and secret rooms to satisfy the most bloodthirsty Marathon psychopath.  For a moment, at least.  This is my first map, and I think it turned out pretty well.

   Kill! Kill! Kill! was designed in Pfhorte, and then moved through both Marathon Map Editor (teleporters, object placement) and Mia! (poly numbering) to tweak little details.  

   Kill! Kill! Kill! is fairly logical.  There are no silly gimmicks or giant rooms for the sake of giant rooms.  This is a map for finesse, not force.  There are secret (Don't cheat by opening it in an editor!) rooms containing the alien weapon, flame thrower, and invincibility; but the rocket and fusion pistol are king here.

Thanks to: 

BUNGiE, makers of Marathon and gods on earth
John Howard (Rugburn), for sparring and many a flying corpse  (I'll get back to work now!)
Steve Israelson, for making (I don't care how) Pfhorte, the first usable map creator
Mike Gaines, for MME (what... he's  THINKING about the design...?) 
Dan Walkowski, for Mia!, the nicest looking map editor (my tastes)

...and everyone on #marathon
                          		                                         Keep running, keep shooting!